Tuesday, 6 September 2016

WEEK 10 - DIGITAL - REAL WORLD LEARNING & CROWDSOURCING

  • Before: View 'An Interview of Riley, the Young Ocean Explorer' and consider are your assessment practices real world learning based? Think about: How could we use our students’ real-world (in/outside school) learning experiences as proof of their learning? Publish then an example of an inspiring #realworldassessment to the G+ Community. It can be yours or someone else’s, and if you don’t have a story to share you can comment on those others have published.
  • In class: Share stories on what sort of Have you tackled Real World Problems with your students? Or what have you heard others have done? #realworldproblemsolving and/or How have you educated for enterprise? Any Start-ups? #educationforenterprise
  • In class: Try a digital tool that might help you or your students to get started on a new real-world problem solving project?
  • In class: Analyse real world data and give feedback in G+ Community with the #zooniverse and #nameoftheproject
  • After: Reflect in what ways could the problem solving in your practice be more real-world based? How could you help your students to find their passion? Could you also contribute to Wikipedia?

Crowdfunding - time constraints
Think about rewards to give to those people who give you $$


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