Tuesday, 4 October 2016

WEEK 14 - DIGITAL - DESIGN THINKING IN THE CLASSROOM

  • Before: Bring 5 useless items in class, such that you would love to upcycle. We'll use those as prototyping materials.
  • In Class: Complete a Design thinking challenge
  • After: Consider ways in which design thinking can be used to enhance students' 'real-world problem solving' abilities.

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